Monday, 8 January 2018

CINE-1100-M01-2017-18 VFX Principles

29.09.2017

Maris Zaharevics



Research Task
You need to complete a series of tasks ready for the session next week:
1. Find out a VFX company that is based in the UK. Find out what they specialize in and make notes on the type of work they complete.

127, Wardour Street
SOHO
London, W1f 0NL

Managing Director - Mr. Andrew Bell
Phone - 442074343100

For this task, I have chosen a VFX company called MPC (Moving Picture Company) founded in 1974 by Mr. Mike Luckwell. This company is based in London although it has many departments around the world. The reason why I did a little research about this particular company is relatively simple - it is one of the worlds biggest VFX companies and so forth - has a wider field of expertise.  This company specializes in Films such as:

The Mask of Zorro (1998)
Snatch (2000)
Lara Croft: Tomb Raider (2001)
Harry Potter (2001 - 2011)
And so on...

(As we can see, this VFX company has a huge experience in the effects field)

MPC also provides its skills in TV series, music videos, and advertising industries.

The amount of provided creative solutions is truly huge:

Concept design
Pre Viz
Shoot supervision
2D Compositing
3D/CG effects
Animation
Motion design
Software Development
Digital and Experimental production
VR
Color grading for Advertising 
And combinations of these services

This amount of work they produce shows that there are many Job roles available and obviously any Artist could find a job within this company. So let's try to find a job role which suits me.

2. Find a job role from the Skillset page here: http://creativeskillset.org/creative_industries/vfx/job_roles and see if your chosen company has any further information on that role - for instance, do they have job openings in that area? Do they have explanations of what that role entails for them? Again, make notes on this. 
This company provides many different roles at the moment so I have picked out some of the most interesting in my opinion. Some of them require, in fact, all of them requires years of experience and particular skill luggage so at this moment I am just imagining that I could really apply for one. 
These are the job roles available:
Animation Producer
Lighting TD
Rigging
Texturing TD
Asset supervisor
VFX producer
Modelling TD
Animator

Almost all of them require the experience in Linux, which is fine if you are Linux user (I'm not) They also use Python a lot...
I would really like to apply for a Modelling TD vacancy, so let's see what is the job description on the  Official website and creative skillset



Modelling TDs are responsible for creating 3D models which artistically meet the brief but also technically meet the needs of other departments. If you have a passion for modeling and can use Maya then we want to hear from you, whether you've just graduated, are looking for new challenges or are used to leading teams of Modelling TDs - all levels are welcome! 
-MPC
That is for me! Let see the requirements:
Previous experience with Linux
Knowledge of Mudbox and/or ZBrush
Previous experience in a VFX environment
Previous education or experience with fine art or design (sculpture, drawing, industrial design etc.)
Previous experience working from 3D scans and/or 2D artwork

As I know the requirements I can start to practice in these fields.

3. Find a film or TV show that your chosen company was involved in (i.e. they created content for in one way or another). Watch this film/TV show and make notes on the type of VFX work you can see ready for discussion next week. For bonus points, try to explore some shots you might not have realized had VFX work


The Martian.

I choose this film because I was about to try to guess all VFX that the MPC created. This movie has an obvious amount of VFX used but sometimes it was very hard to guess is there any СG used or it is a real prop. They mostly have used layering methods when every single asset has been added in layers. Almost 90% of the movie background was fully made using VFX. Sometimes actors were created using 3d technologies instead of real people acting. The most interesting work was hidden in the most obvious details - REFLECTIONS. I was thinking that the reflections are real and the objects reflected are used in real time - but it is not. Most of the reflections were created using 3D. Sometimes the glass of the spacesuit helmet was placed there on the postproduction stage.  Sometimes I didn't understand where was the green screen placed and how far it is located from the main actor or is there a real rock there or it is just a 3d model. It is very exciting to know why and when the particular object is real and when 3d based. How to the director knows when to use a right technique?